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Black Sheep, How made it happen re-define MO genre?

Categories: Blog July 29, 2013 @ 7:46 AM 0 Comments      


They boast the fantastic action and graphics which can be made out of the remodeled engine. they raised Havok Vision Engine with a Very high level beyond console games.

Also, Character can increases the wall and do infinite combos. you should use and destroy objects to attack monsters. you will observe computer graphics you have ever noticed in other games.

Especially this is simply not like 'previously made' one-way action of past action MO games. this is a realistic game that things are according to distance, direction, timing, strength, etc. a live physics effects. this will be the key weapon of Neowiz.

Park Seong Joon PD introduced technical problems, solutions, their development philosophy in order. Today's lecture has drawn an enormous and impassioned response in the developers worldwide.

I talked with Park PD about CGDC lecture and black sheep.

How do you join China CGDC and progress leccture?

Now we're cooperating with Havok well to develop Black sheep. I guess Havok thought when we progress lecture together, chinese will show many interests in us.

Will there be anything special you ready for CGDC lecture?

Most important thing would be to make what most gamers like. but most people stop trying due to hard technical problems, high cost, time etc as well as the game becomes so lame. but Black Sheep will break this prejudice making new contents as you can. lecture is dependant on it.

Black Sheep was revealed on 05/22. it's sparked many people's interests. there was many feedbacks. what impressed you?

There was many positive responses and many negative responses. what impressed me was "Black Sheep looks promising. this team makes many efforts to try new thing". you want to thank you very much because of this sort of response.

The thing that was hardest happy to body out and how did you solve it?

It absolutely was Character Animation part. the level we demanded was actually greater than what we expected in havok. since it is a western game engine a lot of functions were dedicated to console games.

As an example, there is no a big difference in character costume in console games. but black sheep has several various custumes and contents focusing on PvP. We are going to add new functions in havok engine because it is focused on console games. but now they solved most problems.

Can you cooly appraised Havok Vision Engine to produce a next genaration game?

Havok Engine has great performance. it helped Black Sheep a great deal. Vision Engine is inconvenient as rival Unreal Engine, Cryengine. good thing about havok vision engine is the fact that module is very good so we may add new function quickly. it's great flexibility.

Exactly what do foreign developers discuss black sheep? which one can they like of black sheep?

It was similar to korean gamers. 'Fresh, New'. 'This may be the game that did overcome Online Game's technical limitation everyone thought' etc. it is an sport however it gets the amount of console games action. therefore many north america console game information mill calling us. believe that it may be the web game for console.

Please let me know about the progress in Progression of Black Sheep and future plan.

We finished R&D on basic combat system. now we have been adding classes and new action featuring for each and every class. we have been adding normal dungeons one enters and kill mobs and boss monster but we have been attempting to make latest dungeons unlike other games.


As an example, it's a dungeon you may use traps, devices than using skills of every class. we're gonna start first CBT on 2014/03~04/.

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