April 3, 2012 @ 12:52 PM 2 Comments      

1.What is that which goes with a car, comes with a car, is of no use to a car, and yet the car cannot go without it?

2.It’s been around for millions of years, but it’s no more than a month old right now. What is it?

3.As I went across the bridge, I met a man with a load of wood which was neither straight nor crooked. What kind of wood was it?

4.What belongs to you but others use it more than you do?

 5.What goes up the chimney down, but can’t go down the chimney up?

6.The more you take away from it, the larger it becomes?

7.I am the beginning of sorrow, and the end of sickness. You cannot express happiness without me, yet I am in the midst of crosses. I am always in risk, yet never in danger. You may find me in the sun, but I am always in darkness.

8.What goes into the water red and comes out black?

9.What goes into the water black and comes out red?

 10.When one does not know what it is, then it is something; but when one knows what it is, then it is nothing.

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April 3, 2012 @ 12:44 PM 4 Comments      

1. I am taken from a mine, and shut up in a wooden case, from which I am never released, and yet I am used by almost all children.

2.What goes round the house and in the house but never touches the house?

3.What walks all day on its head?

4.What appears once in a minute, twice in a moment, but never in a thousand years?

5.There were five men going to church and it started to rain. The four men who ran got wet and the one that remained still stayed dry.

6.The more you take, the more you leave behind. What are they?

7.What goes round and round the wood but never goes into the wood?

8.I have a little house in which I live all alone. It has no doors or windows, and if I want to go out I must break through the wall.

9.Almost immediately after the father came into this world, the son was seen dancing on the roof.

10.There are four brothers in this world that were all born together. The first runs and never gets tired. The second eats and is never full. The third drinks and is always thirsty. The fourth sings a song that is never finished.

11.A cloud was my mother, the wind is my father, my son is the cool stream, and my daughter is the fruit of the land. A rainbow is my bed, the earth my final resting place, and I can be a nuisance to people.

12.Poke your fingers in my eyes and I will open wide my jaws. Cloth, leather, cardboard or paper, I greedily devour them all.

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March 26, 2012 @ 7:34 AM 0 Comments      

These are what the purple stones in relic castle say.

1F

Listen to King’s words.
Primes lead to truth.
King is brave.
King never loses hope.
King is kind.
King has a dream.
King is adventurous.
King accepts all.
King turns 2nd corner.
King turns 3rd corner.
King turns 5th corner.
King turns 7th corner.
Have the heart of King.
Here we praise King.
King’s light shines.
King moves his people.
King acts with love.
King fought hatred.
No king gets lost.*
Go on, brave king.*

2F

Life is gratitude.
Eating is receiving life.
Good or evil isn’t all.
Do not be barbaric.
One must not waste.
All is precious.
Wars create tears.
Shine if agreed.

3F

King talks to all beings.
Saved all from waves.
King is hope for all.
Think act with love.
Act strong if agreed.

4F

King defeated ③ alone.
④ joined King in a day.
King called ⑤ beings.
King is hope and future.
The great King ⑥.

Interpetation

On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. these corners correspond with the intersections while entering the ruins. Every time you come to a choice in the path, either to go straight or turn, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of F1, regardless of what entrance is taken. This key of 2nd, 3rd, 5th and 7th corners works on ALL floors, (except obviously on the last floor) and will lead the player to the Crown. The inscriptions on the 2nd and 3rd Floors tell the player to “shine light” and “act strong” if agreed, respective. Both at the end of these floors, the player must use Flash and Strength respectively.

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March 21, 2012 @ 8:44 PM 0 Comments      

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March 21, 2012 @ 8:38 PM 0 Comments      

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